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Tides of numenera endings
Tides of numenera endings











tides of numenera endings
  1. TIDES OF NUMENERA ENDINGS FULL
  2. TIDES OF NUMENERA ENDINGS PLUS

And then there is the ending, which boils down to “here is the list of all possible outcomes, choose the one you like the most, done”. Locations are rushed, NPC have next to nothing to say, quest quickly devour into “fetch me this thing from two locations from here, that’s not even heavily guarded”. Unfortunately, that’s the best that game has to offer and it’s all downhill from there. For this part only, I’d give at least 8/10.

TIDES OF NUMENERA ENDINGS FULL

The first one third of the game (part which you could see and explore in the beta) is great, full of life, interesting quests etc. Their quests are a joke-they can be as simple and short as one single dialogue, reveal next to no information about them and be a chore (Callistege’s and Rhin’s especially I don’t want to go into the spoiler territory, but when one character returns to you with something that could be an epic tale, they just give you one sentence that amounts to “too much to tell, so I won’t tell anything”).

TIDES OF NUMENERA ENDINGS PLUS

They have very little to say, which you can explore *with a single dialogue* plus occasional one-liner dropped here and there. Here, you have six, but they are not nearly as interesting as Planescape’s ones. However, one of the things that made Planescape so good and memorable were the followers. Most of those things are still here-there’s a ton of beautifully written text, long dialogs full of interesting stories, the world has a rich lore that you can explore etc. The predecessor was narrative-heavy game with seven fully-fledged followers with interesting stories complicated, unique and weird world that was a joy to explore and interesting, philosophical overarching plot. There are multiple bugs, though thankfully nothing severe-some formatting codes in the text, sometimes you can’t turn off a pop-up and you’ll experience plenty of inventory problems, including multiplicating gear, selling things that cost you money (sic!), drag’n’drop not working… The game is fully playable, yes, but it makes you wonder what exactly programmers did with those extra two years, especially when they used preexisting game engine used in Pillars of Eternity, which didn’t have any of those problems… Finally, we should compare Numenera to the original Planescape. On a modern machine, having no problems running, for example, Rainbow Six: Siege at max details with optional hi-res textures from the DLC enabled in 80+ fps, Numenera’s framerate is somewhere between 30 and 50.

tides of numenera endings

One would assume that because of that game is a pinnacle of polish, runs smoothly and is bug-free. Then we have the release date, postponed over two years. Things that were promised include player stronghold, crafting system, an additional major city of M’ra Jolios Oasis, alternate exit from the Labyrinth to another part of the world… None of those are in the game. It failed to deliver on each and every one of those. It promised to become Planescape: Torment spiritual successor, to be released in December 2014 and managed to achieve a number of stretch goals. Numenera was kickstarted four years ago, in March 2013. Things that were promised include player stronghold, crafting It’s not a bad game.

tides of numenera endings











Tides of numenera endings